Furthermore, if something is wrong, you often don’t know until your import fails or doesn’t look how you expect, making iteration slow. But they all work differently and, more importantly, they put the onus on you to format your mesh properly to work with the specific importer. That sentence doesn’t scratch the surface of how big of a change this is for those of you who work with meshes, so let’s dive in.Ĭurrently in Studio, there are multiple ways to import a mesh-directly into a MeshPart, Bulk Importer, the Avatar importer, and even user plugins. We are very excited to announce a beta of the smart, unified mesh importer. We are aware of an issue that prevents users from seeing the plugin button, we are looking into possible fixes. If it still says 506.1 you may not be able to see the plugin button.Īgain really sorry about the hiccup, but everyone should have access to the new importer beta now! (you can make sure you are on the right version by clicking File->About RobloxStudio and making sure the version is 506.2. Hi all, there should be a new update of studio available right now if you restart Studio.
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